Debuffs

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The formula setup you'll find here is absolutely, without a doubt wrong! I warned you. These are only presented in a mathematical sense out of a really poor sense of aesthetic.

  • The chance to land a debuff depends on several things with slight variations between them. From personal observations, the chance to land a debuff depends on:
    • One of the base stats affects the chance of resisting a debuff
  • CON resists stun and bleed
  • MEN affects poison, root, sleep resistance and basically everything not covered by another stat.
  • From experience, base stats do not provide a great amount of resistance to a debuff. There are no exact numbers to provide but you're looking at a 1% or even less difference per point of a base stat in debuff resistance.
  • Magic-based debuffs are affected by both the M.Atk. of the caster and the M.Def. of the target.
  • The level of the skill affects the chance to land a debuff. I'm calling this Learn Level on L2P. Basically to ensure that a debuff will land, you need to keep the skill leveled up. In general, getting a debuff skill at level 70 will ensure that it lands normally on a target who is level 70, but has a reduced chance on a level 71 or higher and of course an increased chance on a level 69 or lower target. Specifically, it sets an effect multiplier which seems to correlate to a target's level similarly to accuracy evasion. Skills like shield stun have an extremely high effect multiplier and skills like a tyrant's stun skill have a low multiplier.
  • Any buff a character might have to resist a specific debuff, such as Resist Shock, Invigor, Mental Aegis, etc.
  • Since little is known about the actual formula for determining debuffs, here is a general outline of how it seems to work:
  • Resistance would be anything like Armor Set Bonuses, Buffs, Passives, Toggles or such that resistance the debuff in question. There are many different ways to resist various debuffs.
    • Stun - (Base Land Rate/CON Modifier*Resistance)*(Learn Level/Target Level)
    • Physical Bleed - (Base Land Rate/*CON Modifier*Resistance)*(Learn Level/Target Level), can be cured by a cure bleed spell.
    • Magical Bleed -

(Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.), cannot be cured.

    • Poison - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk/M.Def.)
    • Viper Cubic ignores any kind of resistance to Poison because the genius who coded the skill forgot to make it poison attribute. It can be cured by Cure Poison skills.
    • Holy Aura - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level); holy aura is not a magical skill
    • Root/Hold - (Base Land Rate*Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
    • Physical Slow (Cripple) - (Base Land Rate/Men Modifier)*(Learn Level/Target Level)
    • Magical Slow - (Base Land Rate/Men Modifier)*(Learn Level/Target Level)*(M.Atk./M.Def.)
    • Sleep - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
    • Paralyze (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
    • Misc. - most of the rest like the overlord debuffs are the same as roots

Contents

Debuff Base Land Rates

  • These are the base land rates of various debuffs. They are not the final land rates and you can't simply rely on this as your chance to land or resist a debuff.
  • Enchanted spoil for DoT starts out with a 0.00 base rate....btw.

Damage Over Time

SkillRateStatMagic?
Aqua Cubic0.40MENY
Aura Sink0.80MENY
Blaze Quake0.35MENY
Bleed1.00CONN
Chill Flame0.70MENY
Corpse Plague0.35CONY
Curse Poison0.70CONY
Decay0.70MENY
Freezing Flame0.70MENY
Freezing Shackle0.70MENY
Frost Flame0.70MENY
Ice Dagger0.50CONY
Poison0.70CONY
Poison Blade Dance0.35CONN
Poisonous Cloud0.35CONY
Seal of FlameMENY
Seal of GloomMENY
Seal of PoisonCONY
Sting0.50CONN
Toxic Smoke0.35CONY
Venom0.70CONY
Viper Cubic0.70CONY

Sleep/Roots

SkillRateStatMagic?
Arrest0.80MENN
Dreaming Spirit0.80MENY
Dryad Roots0.80MENY
Holy Aura0.40MENN
Mass Shackling0.40MENN
Seal of Binding0.40MENY
Shackle0.80MENN
Sleep0.80MENY
Sleeping Cloud0.40MENY
Trance0.80MENY

Slows

SkillRateStatMagic?
Cripple0.80MENN
Entangle0.80MENY
Freezing Strike0.60MENY
Frost Bolt0.60MENY
Hamstring0.80MENY
Hamstring Shot0.40MENN
Ice Bolt0.60MENY
Mass Slow0.40MENY
Seal of Slow0.40MENY
Slow0.80MENY

Stuns

SkillRateStatMagic?
Armor Crush0.40CONN
Bluff0.40CONN
Cursed Strike0.50CONN
Hammer Crush0.50CONN
Punch of Doom0.80CONN
Shield Bash0.80CONN
Shield Stun0.80CONN
Shock Blast0.40CONN
Soul Breaker0.50CONN
Spark Cubic0.80CONY
Stun Attack0.50CONN
Stun Shot0.50CONN
Stunning Fist0.50CONN
Thunder Storm0.50CONN
Wild Stun0.15CONN

Misc.

SkillRateStatMagic?
Anchor0.20MENY
Arcane Chaos0.40MENY
Arcane Disruption?MEN?
Binding Cubic0.15MENY
Block Shield0.80MENY
Block Wind Walk0.80MENY
Curse Chaos0.80MENY
Curse Disease0.80MENY
Curse Gloom0.80MENY
Curse of Abyss0.80MENY
Curse of Doom0.80MENY
Curse Weakness0.80MENY
Dance of Medusa0.40MENN
Dark Vortex0.80MENY
Demonic Blade Dance?MEN?
Fire Vortex0.80MENY
Hex0.80MENY
Hold Undead0.20MENY
Howl0.40MENN
Ice Vortex0.80MENY
Judgement?MENN
Light Vortex0.80MENY
Lightning Strike0.20MENY
Magical Backfire?MEN?
Mass Block Shield0.80MENY
Mass Block Wind Walk0.80MENY
Mass Gloom?MENY
Mass Surrender to Fire?MENY
Mass Surrender to Water?MENY
Mass Surrender to Wind?MENY
Poltergeist Cubic0.40MENY
Psycho Symphony?MENN
Power Break0.80MENY
Requiem0.35MENY
Sanctuary0.40MENN
Sand Bomb?MENN
Seal of ChaosMENY
Seal of Despair0.40MENY
Seal of Disease0.40MENY
Seal of Scourge0.80MENY
Seal of Silence0.40MENY
Seal of Suspension0.60MENY
Seal of WinterMENY
Shield Slam0.40MENN
Silence0.80MENY
Surrender (any)0.80MENY
Touch of Death0.40CONN
Tribunal?MENN
Veil0.70MENN
Wind Shackle0.80MENY
Wind Vortex0.80MENY

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