Money Making

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Low Level Moneymaking Guide

by PoulKrebs

Introduction One of the biggest problems in Lineage 2 is learning how to afford the top of the line equipment. The drop rate for money and items is simply too low for one to rely solely on hunting. This game is designed so that a player would have accumulated the top equipment of his or her grade just as he or she reached the next grade – for example: having top D grade equipment at or around lv40 when C grade mastery is attained.

Lineage 2 has been around for a while, so the market on each server is saturated with the top equipment for each grade, and almost everyone desires having top of the line equipment. I often see new people come to the game and ask “How am I ever going to be able to afford these expensive items?” They simply have no idea how to get enough money for that top D weapon of their choice, a set of good armor, or even worse, C grade equipment. The standard answer people give new players is “Play the market”. The answer “Play the market” is never followed by an elaborate explanation of just what it means. The advice of “Play the market” is mediocre at best.

Recently I found myself in almost the same situation. I had been away from the game for a few months, and came back. I decided to resume a lv33 dwarf closing in on the next grade. I had another main character that could lend financial aid, but I chose to make my dwarf self-sufficient. It was time for HildaHeick to earn her wings.

HildaHeick had little more than forty thousand adena in her inventory. She had some recipes and a few mats, but little else. She would soon reach lv40 and C grade, so I wanted a C grade polearm and some good heavy armor. After scouting the market, I learned that the equipment I wanted would cost thirty million adena.

This is not a point-to-point guide telling you what to buy, what to sell, when to buy it, or at what prices. However, this guide gives detailed explanations of areas of the market that are worth pursuing This guide will also tell you how I went from having just forty thousand to thirty million adena in just one week.

Important Note All prices are based on market averages on Teon server. Prices for everything vary over time across the servers. Sometimes, prices even vary greatly from day to day. My tables should only be looked upon as examples.

I hope you will find a few of these things helpful, and let you enjoy this great game even more. And now: on with the info!

A few pointers in the right direction First, some things I think you ought to know before endeavoring onto your financial independence:

  1. Forget about getting rich overnight. To make money takes time and effort You won´t make the money overnight. To earn money playing the market you have to build some capital. The cumulated profit you make on items you buy and resell will give you the extra capital, so that you can buy more expensive items, which you can resell with a higher profit.
  2. Have a shop running all of the time, and leave it overnight. The more time your shop is up, the quicker you will get your items sold, and seeing as you want more money, it should open as much time as possible.
  3. Take the time to scope out the market. There are several ways to learn the right pricing of items. The easiest way to learn the average prices for items is to run around Dion, Giran, and Aden (depending of your whereabouts at that point) and check out other shops several times each day.
  4. Do not try overpricing your items by huge amounts hoping a sucker falls for it. You might think “I will make a lot of money when the sucker buys it,” and that is indeed true, but if you apply this strategy you risk having the item in your shop for a very long time, waiting for the sucker. Money tied up in items won’t help you make money. Instead, you should learn the price-range that the item is in and price it in the higher area, but lower than the top price. That way you’ll quickly sell the item, make a profit, and have more money to invest.
  5. Do not buy weapons and try to enchant them to make a quick profit. The profit to a new player can be huge, but you run a significant risk of losing all (or most) of your hard earned money. Do not rely on over-enchanting. Over-enchanting items is a gamble. Never attempt to over-enchant items you are not prepared to lose. I failed enchantment results in fewer crystals than the item is worth.
  6. Find out which items sell, and which ones don’t. The easiest way is to look around town and see what items have a significant presence in the market. If there are a lot of shops with the item, there is a tendency that they also sell in high numbers. But, there is also a lot of competition of price, so bear that in mind when pricing your items.
  7. Shop placement (especially in Dion) is important Choose the location of your shop with care. People are generally lazy, so they want to run as little as possible. If they find your shop immediately, there is a higher chance they will buy from you. Again, check out the lay of the market.
  8. Set a goal. This makes it much easier to keep focus if your getting bored with all the shops,trading, and running around.

Then a few specific pointers

  • Contrary to what some people think, the D grade shot market is not dead at all. Ever since the start of Chronicle 5 and the addition of the academy system to the game, many clans are making new characters which they use to gain reputation points from achieving the second class-change in their academy. This means that a lot of people are in d grade.
  • The current price range for shots is 12-13 adena at the minimum (check shops in Dion to see current price range). If you price them in this range you won’t be able to keep up. They will often be sold as soon as you put them for sale.
  • Buy enchant-scrolls in bulks. If you are buying scrolls from people, buy them in bulk. Players are usually willing to give you a lower price if you promise to take all of the scrolls off their hands at once.
  • Low end D grade tems are your friend. The following is a short example of a crystallization table with what prices you should look for.

Quick explanation: Item is the name of the armor or weapon Crystals is the number of crystals it
eaks down to if you cryztalize the item 600a is the cumulated value of the crystals if you set the value to 600a 550a is the cumulated value of the crystals if you set the value to 550a 500a is the cumulated value of the crystals if you set the value to 500a

Item # crystals @ 600a @ 550a @ 500a
Assault Boots
Black Pearl Ring

Complete lists for weapons and armor of all grades can be found under the Game Library section of EOGamer: Lineage II.

D grade is your friend, try shouting often in Dion. Shout something like !WTB all low and mid d grade items. The ! makes your written message global, so that everyone in your area can read the text you wrote. Some people will just sell their low end D grade drops to NPC shops for little adena, so you can buy some cheap crystals by offering a little more than the NPCs. Use these crystals to make very cheap shots which you can sell at regular prices for an extra bonus income. While in shop mode you should continuously make shots.

Making money in Lineage II as a low-level character will take time and patience. Learn the market, play the market, and you will be on your way to making some serious adena.

Higher End Money Making Guide

By Tarun

The fastest/safest way of earning money that I'm aware of is just playing the market. Buy low/sell high, craft what's worth crafting, know who and how you can barter, and so on.

It's not the fastest or perfectly safe, but it has the best combination of the two for me, and personally I enjoy it since it has that human element to it which makes it less tedious and repetitive than questing/fishing/killing mobs/etc. I am not an expert at marketing and I'm rarely the richest in my clan, but I am usually referred to as the guy who enjoys that kinda stuff, and I usually gravitate towards trading in the mmo's I've played.

I am writing this primarily aimed for people who are interested in trying to earn some cash through the market, but feel it's daunting and aren't sure where to start. Some or a lot of it will be obvious, but I wanted to cover a few of the issues which I feel are frequently being overlooked. This is not a how to make 5 mill into 500 mill in one week tutorial (sadly), and not even a how to make tons of cash really fast with no effort, but rather a collection of techniques and mentalities which I feel are helpful in making adena with a more relaxed playstyle.

Starting out, what you need

You need money to earn money.
Even if you have 100 mill worth of stuff you're trying to sell, you won't be able to earn any more until you can liquify some of it. If you have a valuable item sitting in your warehouse which you don't need any time soon, it might be worth selling it off and rebuy it when you need it in order to get that extra buying power. I sometimes do this even if I rebuy it at a loss, since the extra cash allowed me to earn more in the meantime.

Other than that, the only thing it really requires is a bit of time and dedication, and the biggest downside is that you're not earning xp while you're in town. Having 2 (or more) accounts is a big plus, since you can permanently have one account in shopmode to sell that big item or buy those last few materials you need to finish a craft, as well as buying and selling at the same time, and obviously the added shop slots. Personally I do fine with 1 account, but with a secondary I reactivate occasionally only when I need it.

Extra shop slots through fishing upgrades are helpful, but it really depends on your situation if or how you should get them. Time is money, and personally I found that it was economically sound to outright buy the fishing proofs instead of fishing for them myself due to the time it would take.

Interacting with other people

You are trading with real people and not computer game characters. You will build a reputation, and just because it's not illegal doesn't mean people won't dislike you for it. If you buy an item from a legit player where he forgot to put in that last zero in it's price, or were selling an armor set for 1+1+1+1+50m adena but forgot to tick the packet sale box, you have a choice to be the good guy or the bad guy, or somewhere inbetween. He can't do anything about it if you laugh in his face and walk away, but be absolutely sure that his entire clan, ally, and network of friends will hear about you. Just how he can't report you for taking advantage of him, you can't report his alliance for training mobs on you the following 6 months whenever they find you xp'ing.
Scamming is always controversial. I've never done it, I'm not going to reccommend it, and I will just say this. Scamming is not against the EULA and you won't get banned for it, but just because you can get away with it does not mean you are not hurting other players. It's up to you if you feel it's worth destroying other people's enjoyment of the game - sometimes permanently - in favor of trying to get yourself some monopoly money.

Impatience and Lazyness are the two most profitable commodities.
People who sit in shopmode spamming WTS macros for 2 weeks are patient and not very likely to be willing to barter. People who are standing in the warehouse looking at the storage npc manually writing that one wts shout are often just wanting to get rid of it without having to do a shop, and can be very very flexible if you attempt to barter. If I see someone doing a wts shout for the first time, I usually /target them and see if they've started a shop. If they haven't, I pm them to ask how much they want and see how low I can get them. My two most profitable resales ever were both from instances like these.

If you start a conversation with someone wanting to trade and they give you a ridiculous initial offer, don't just say no thanks and walk away. For some people it's perfectly normal to start ridiculously high/low with the assumption that you will work it down/up. That's how bartering basically works.
One of the goofiest things I see when two people trade is how much?, offer, give me a price first, dunno, ok 20 mil?, lol no thx, ok bye.

Similarly, if you are unhappy with a price someone is asking, don't buy it anyway just because it would make you feel bad turning him down. If he gets upset because of it, that's entirely his own fault. People are perfectly free to ask whatever price they want, as long as people are perfectly free to choose wether to buy it or not.

You do not have an X% chance to sell your item every time you press the WTS shout macro as if you were rolling a dice. Hitting it every second does not give you ten times bigger the chance of selling than if you were hitting it every 10 seconds. If nobody is wanting to buy the item you're selling, it won't make a difference how much you shout.
I'm not going to give a lecture on proper shouting etiquette, but I try to avoid a shout rate of we-heard-you-already-a-minute.

Figuring out what an item is worth and managing your cash

Set goals for what you are saving cash for, and figure out what you want and what you need.
I find it much easier to save if I'm saving for something specific. If I don't have any goals, I lose most of my drive to make a profit and I don't see much of a reason not to buy that hair accessory even though I'll probably only use it for 2 days before I stow it away on my storage alt. Do you need to make your weapon +4 in order to progress? Do you need a strider or a better augment before your next grade armor set and weapon?

Different items have different demands. Even if you could easily resell some +5 top B fists for a 10 mill profit to the very first person who were looking for some, the market for them is so narrow that it might take months for that person to ever come along. It's not profit per item you're after, but profit over time.

On the flipside, don't lose patience if an item doesn't sell right away. If a weapon sells in less than a few hours, you priced it too low.
Only after about a week of trying to sell a big item do I start thinking it's taking a while, and only after 2-3 weeks do I sometimes start trying to do something about it. If that.

Looking at other people's shops is helpful in figuring out how fast items sell at which prices. If I'm not sure how much an item is worth, I find someone else selling it and check their shops a couple times a day to see if it sells. If I was thinking it looked really cheap but was unsure, at least I had that confirmed when it sold fast.
An easy way to figure out a hard cap for an item's price is if people have it in both buy and sell shops. It's very unlikely that you will find people selling it for less than what the highest paying buy-shop is offering, and vice versa.

Don't lose perspective over adena. Augmenting, overenchanting junk items just for fun and novelty items do not become cheaper the more cash you have, it just takes more of it until you realise you've spent half your fortune on it.

Crafting and overenchanting

All items are not automatically cheaper to craft than to buy.
In my case, you can buy a halberd for 20-25 mill or attempt a 60% craft for 22 mill. You can buy Maj Earring recs for 2 mill each and still make a profit if you fail 1 of 2. All items which can be bought from the npc are automatically pointless to craft, since the market price for crafting materials is up to 10 times more compared to their base price.
If you have any experience with spreadsheets, I strongly recommend setting one up where you can quickly and easily see how much an item costs to craft.

Overenchanted items can be very difficult to determine the price of, there are just so many factors involved. Item market value, item crystal value, enchant scroll cost, how much a successful enchant increases the amount of crystals if the next enchant fails, success probability, and if the item has any additional benefits from being enchanted (+6 plated leather gloves are useless, +6 plated leather boots can net you at least 8 digits, if not 9).
That said, it should be obvious that not all items are worth overenchanting. Even if you succeed 4-5 OE's on certain items, nobody will pay even what it cost to make, let alone it's statistical price factoring in the failure probabilities.
You could write a small book on how to exactly determine the statistical value and market value of an overenchanted item, so I'll just leave it at saying it's something you get a feel of over time.

Do not attempt a 60-70% craft if you can't afford to fail it.
Do not attempt an overenchant if you can't afford to fail it.
There is no earlier savegame to load, and the GM's won't reimburse you no matter how unplayable the game becomes from being
oke and having no weapon.


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