Path to Becoming a Lord - Rune

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Minimum Level: - Party: Party/Solo
Start Location: Rune Castle Repeatable: -
Start NPC: Chamberlain Frederick Updated to: Chaotic Throne 2 - Epilogue
Requirements: Clan lvl 4
Rewards: Territory benefits

NB  The clan leader needs to be online, not necessarily in party with all the people doing different parts but if he is not online the next part will not trigger. Becoming a territory lord is needed to make your clan lvl 11. The quest needs to be completed no later than 2 hours before the Territory War. The territory lord's clan emblem is automatically registered to all NPC's residing within their territory and 10% increase in seed sales and crop purchases will be added. The castle should have either no relation or contract status with all player owned fortresses in the territory (excluding a border fortress). If a fortress has claimed its independence within the territory, then the castle lord cannot be proclaimed as lord of the territory.

Pre-step  People have reported that the clan leader needs to complete the quest chain in Forest of the Dead starting with Hidden Truth as a first assignment.

1  Talk to Chamberlain Frederick found in the Throne room of Rune Castle and he tells you that you need to know the territory before you start to rule it so you must investigate the unknown incidents that have happened in the Forest of the Dead. This seems to mean the whole quest chain starting from Mysterious Wizard at the Forest of The Dead port-in location.

Frederick1.jpg MysteriousWizard1.jpg

2  Then you need to contact High Priest Agripel found in the temple of Rune to get the support of the religious branch. He asks for a ridiculously big amount of money so that is not acceptable. Go back to Frederick to consult with him.


3  Frederick suggests you to send a representative to talk to Priest Innocentin found in the mystic guild in Rune. He tells the messenger to go to Pagan Temple and kill mobs. He doesn't seem to specify what for and people have said you don't get any items, just after sufficient time (about half hour) the quest advances.


4  When Innocentin is happy with the result you can go back to Frederick. He sends you to talk to Agripel once more. If the person fulfilling the task given by Innocentin has been successful, Agripel will agree to cooperate.

5  Return to Frederick and claim your reward.